The Designers-in-Residence (DiR) program has been created to infuse innovation and current design principles, thinking and insight into NYSCI’s Science Career Ladder. During their residency, DiRs will participate in public programs and be paired with a small group of two or three Explainers. DiRs come to NYSCI to engage with museum culture, explore our resources, and work with their Explainer partners. The goal of the program is for the DiR and Explainer teams to test ideas with the public, develop new work or new components of existing projects, and introduce different perspectives into the way NYSCI presents information and engages with our multiple publics.
NYSCI is seeking deep engagements with local thinkers, creators, makers, educators, artists, technicians, architects, and engineers working in and around the design community for the second year of its Designers-in-Residence (DiR) Program.
We are looking for collaborators who want to engage with museum culture, explore our resources, and work with the NYSCI Explainers to infuse innovation and current design principles, thinking and insight into NYSCI’s Science Career Ladder. NYSCI is interested in individuals and groups who want to test ideas with the public, develop new work or new components of existing projects, and introduce different perspectives into the way we present information and engage with our multiple publics. During their residency, each DiR will participate in public programs and be paired with a small group of two or three Explainers.
Editor: Jairo Cuenca. This video was produced by Explainer TV, NYSCI’s science communication youth development program.
Three-Month Residency: January – March 2018
Jaehyun Kim designs and produces digital and non-digital games and playful experiences
Jaehyun is looking to introduce the Explainers to “VR 101” by modifying her existing VR bike workshop to figure out different ways that the NYSCI audience can explore VR.
Six-Month Residency: January – June 2018
Brooke Singer is a media artist whose work blurs the borders between science, technology, politics and arts practices, and takes the form of websites, workshops, photographs, maps, installations, social spaces and performances that involve public participation in pursuit of social change.
Brooke is looking to develop a citizen science platform for a project called Carbon Sponge, which focuses on soil health and enhancing understanding of and the capacity for sequestering carbon in soil. Her work embraces open research and the inclusion of various perspectives. She wants to work with Explainers to study if promoting soil health and creating pathways for citizens to take charge, can slow down the release of carbon and turn soil into a tool to fight climate change.
Credits: This project was written and performed by Explainers, Sahery Arain and Cara Lambrento. Additional voice performance by Iggy Miranda. Audio recording and engineering by Aaron Mack. Additional content and project support by Brooke Singer, Sarah Perl Egendorf, Marisa Prefer, Danny Fabricant, Michael Cosaboom, John Pope, Sumaq K, Elizabeth Slagus, and Erin Thelen.
Three-Month Residency: April – June 2018
Jan Mun is a media artist who creates social sculptures working with digital and living media. The environmental landscape has become her framework to unfold stories about others and herself by using a combination of artistic and scientific process, that manifest in the form of interactive installations, photography, performance and bio-art.
Jan is looking to build off of two previous projects that activate the use of mycoremediation and art to innovate bioremediation practices for a historically contaminated community in New York City. She would like to work with Explainers to build an awareness campaign to support her ultimate goal to conduct a New York City-supported scientific field experiment on bioremediation on the footprint of a former oil tank along Newtown Creek.
Three-Month Residency: February – April 2018
Killer Snails develops award-winning learning games and immersive virtual reality experiences that explore the amazing ecology, biodiversity and medical application of extreme creatures of nature. Killer Snails’ goal is to bring science out of the laboratory and into classrooms and living rooms.
Killer Snails is looking to introduce Explainers to “game design 101” with a series of workshops and exercises to consider how NYSCI exhibit content can be transformed into games. Working with Killer Snails is an opportunity to learn game design and to develop something for visitors to use, and potentially, NYSCI to produce.