Computational Thinking
Using an App to Engage Kids in Computational Thinking
NYSCI’s Chief Scientist Stephen Uzzo and I were invited by the
National Science Foundation to present The Pack at the USA Science and
Engineering Festival, which is hosted biannually by Lockheed Martin in
Washington D.C. The three-day festival brings together leaders in
business, technology, government, education and culture to make science,
technology, engineering and math (STEM) accessible to the general
public and to raise STEM awareness. Everything STEM-related, from
neuroscience, astrophysics, aerospace, art and design and AI, was
represented at the festival. In addition, Francis Cordova, the director
for the National Science Foundation and the new head of the Office of
Science and Technology Policy, was in attendance!
The Pack,
funded through a STEM+C grant from the National Science Foundation and
The JPB Foundation, is an open world app being produced by NYSCI. This
app aims to engage middle school-aged children in utilizing
computational thinking skills and immerses the player in a fantastical
world in which their choices and decisions may have long-ranging
environmental impacts.
Developed in partnership with Design I/O
and a team of science advisors from the Center for International Earth
Science Information Network at Lamont Laboratories, The Pack invites
players on a quest where they will encounter many challenges. To meet
the challenges, they must find and befriend various creatures that can
perform single functions, such as grab, repeat or dig. Once the player
invites the creatures into their pack, they can accomplish complex tasks
by combining creatures into an algorithm. Players have the opportunity
to test their algorithms before placing them in the “real” world and
without using the food sources which fuel the creatures’ actions. Once
the algorithm is placed into the world, however, players must be on the
lookout for unintended consequences of their actions. Each challenge can
be met with multiple solutions, and players will be encouraged to
explore, experiment and iterate as they practice computational thinking
skills and engage in environmental systems thinking.
Computational
thinking skills – ways of solving problems and designing systems based
on the concepts of computer science – can be used beyond just the field
of computer science. The Pack guides players in practicing algorithmic
thinking and the deconstruction of complex problems into steps to find a
solution, critical skills for middle school students in today’s world.
We
brought the most recent prototype of The Pack to the festival and
play-tested it with hundreds of players of all ages. Players enjoyed
playing the game’s prototype, engaging with certain aspects more than
others, depending on their age. The youngest players delighted in
exploring the open world, often working in groups to find creatures to
add to their pack and to collect food to feed the creatures. Meanwhile,
older players in our target age range approached the game with specific
goals, gathering and sequencing the necessary creatures to flood valleys
or collect vast amounts of food automatically. We had a great time
talking to the players and their parents about thoughts they had about
this early version of the game and spreading the word about this
exciting project.
In the coming months, our team will continue to
develop The Pack into a fully operational and complex game,
incorporating much of the user feedback compiled at the USA Science and
Engineering Festival. We hope to release the final game in the next
eight months to the App Store, available for free for MacBooks and
iPads.